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AVENGE MEDWAY!
Anglo-Dutch Wars naval wargame rules 17th century wargame rules 1652-1699 AD
Buy Avenge Medway! naval wargame rules (PDF version) £7.49
Buy Avenge Medway! naval wargame rules (printed version, UK only, inc.p&p) £14.99
The rules include sections on:
Starting weather conditions for various seas for wind, fog, &c.
Unique sailing rules system
Signalling
Leeward drift
Veering & tacking
Boxhauling & in irons
Running sail & sail shiver
Running foul
Heaving-to
Grounding
Pooping
Wind shadow
Cannon overboard
Towing
Jury rigging & rudders
Hull shapes
Gunnery
Small arms fire
Friendly fire
Swivel guns
Fire aloft, in the hull
Flooding
Heated shot
Bomb ketch shore bombardment
Boarding attempts
Striking colours
Secured prizes
Ships boats
Cutting out operations
Raising and dropping anchor
Turnings on springs & warping
Linking cables
Girt
Fireships
Plus discussions about rates of fire, damage, carelessness, the light room, thick smoke, gunnery, waterlogging, suction pumps, danger to magazines from fire, tactics, doubling the line, falling out of line, en fluyte, crank & swift ships, and headsails.